Revolution Review

Revolution
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For decades, SJG (Steve Jackson Games) has been published tongue-in-cheek games like "Munchkin" and "Illimunati: New World Order". Most serious board gamers looked passed SJG for their gaming needs. Then, in 2009, Steve Jackson did something that he hasn't done before: publish a high strategy game with elegant mechanics and high quality bits. The result: REVOLUTION! And boy is it good game!
Players are trying to drum up the highest support total (read: victory points). In order to get support, you need to influence the 12 advisors (General, Captain, Magistrate, etc). Each advisor gives you some reward. For example: the General gives you 1 force token, 1 support point and you may place one of your player cubes in the "fortress".
In order to influence an advisor, players make silent bids. Screens are provided all players. Players influence the advisors with force, blackmail or gold. 1 Force beats any amount of blackmail or gold. 1 blackmail beats any amount of gold. The player who offered the most influence on any given advisor obtains those benefits from the advisor.
You score points by influencing certain advisors (the Printer gives you 10!). But you also score points by controlling the spaces on the board. The player with the plurality on any building gets those points. The fortress is the most valuable at 50 points. The game ends when all the spaces on the board are claimed.
The bits in this game are quite nice. The tokens are high quality and should stand up to lots of playing. The art work is a bit cartoonish but it works. The theme of the game is decent but not real strong: you are levying support for the colonists during the American Revolution.
The only downside of this game is that it's easy to fall behind and not recover. If you and an opponent tie each other in your efforts to influence an advisor, you both get nothing. In a four player game (the most players that REVOLUTION! will accomodate), it's quite easy (and quite likely) that one player will fall behind on the first turn.
Aside from that one gripe, I give REVOLUTION! and Steve Jackson a solid 4**** rating. Kudos to the new direction at SJG!

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Make your bid for power with Revolution!, a board game of bluff, counter-bluff, and surprise. Each round will have you secretly bidding against your opponents as you try to gain the support of the people and win territory. As you gather more Gold, Blackmail, and Force, will you try to control the harbor or the fortress? The tavern or the plantation? Don't underestimate the importance of the Printer as getting your word out to the people to gain popular support is the key to victory. You may have to be a bit underhanded and bribe a magistrate or blackmail a respected priest to further sway the people's favor in your direction. And ultimately, you'll have to know when to push and when to back off and let your opponents fight amongst themselves to make sure you're on top when it's all over in Revolution!
Contents of Revolution!:
36 Gold Tokens
12 Blackmail Tokens
12 Force Tokens
4 Score Tokens
4 Bidding Boards
4 Bidding Screes
100 Wooden Cubes
1 Game Board
1 Rulebook



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