Reiner Knizia's King's Gate Review

Reiner Knizia's King's Gate
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My girlfriend and I decided to pick up this game as we had enjoyed a previous game, Lost Cities, also developed by Reiner Knizia. When we opened the box, I thought we were going to immediately drift into the strange and quite nerdy world of Dungeons and Dragons.
Your task as a feudal lord is to take over successive locations in the game by placing numbered tiles around the locations. A seemingly simple design, the game is actually quite complex and eventually becomes quite immersive. It is just as fun to make fun of the game while playing it (by taking on nerd voices and shouting statements such as "ZOUNDS") as it is to actually play the game. We are thinking that this game might become just as an important part of our regular game nights as Lost Cities has.
The biggest problem is in the design of the pieces for the game. They are all made of thick stock cardboard and are susceptible to errant spills of beverages and dogs with a taste for card stock. Additionally, the thickness and small size of the game pieces make them difficult to wield. Nevertheless, this is factor can be almost entirely discounted by the sheer enjoyment that the game provides.


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